Tuesday, February 24, 2009

Naxxramas Guide to Success

By Christopher Black

The most challenging raid in pre-BC is back with vengeance. If you were a pre-BC toon as I am you will remember this legendary raid. One of a kind to say the least. Previously located in Eastern Plaguelands, Naxxramas now sits in the sky about Dragonblight. Besides its location change it also changed its style of instance. No longer is it the 40 man raid that was a horror to conduct. It now comfortably fits 10 and 25 man raids.

So some of you think that Naxx will be a joke in WoLK? Well leave your easysauce at home because it doesn't go well with Naxx. After getting some confidence and gear in Heroics, Naxx will be the Karazhan of WoLK. Let me ease the pain of those 50g repair bills and explain the Naxxramas Guide to group chemistry you want to look for when making a group.

Starting things off with the prerequisites of making a group in Naxx. Naxx, unlike Karazhan, will not fly with very few healers. I recommend 3 decent healers join you in these encounters. Reason being this raid is more complex then Karazhan, takes more time, and things will "pop up" and you need those quick heals. Next is a usual 2 tanks leaving the rest of the spots for dps. My personal key to a happy group is diversity. There are two reasons why: 1. Its better to mix and match abilities then have some repeat and there are "wasted" spots. 2. No fussing over the lewt. Simple as that.

The only other notes on 25 man to mention is that well, you have 25 people. Most bosses will now have adds, and the usual boost in health. Double your healers and tanks fill the rest with dps. Once you master 10 mans 25 mans (if geared) will seem simple.

For healers your requirements vary with how many healers you have, but I would suggest around 1200 spellpower and 250mp5 (3 healers). To be safe 1700 would be a better bet. Getting through some of these fights means you have to heal you butt off. Even in one encounter the raid is split in half! Making sure that you get good healers is your number one priority when doing Naxx.

As for tanks 20k unbuffed HP, 20K armor, defense 540 (crit immunity), and around 40-45% avoidance. Some of the encounters in Naxx hit with quite a punch. Not to mention a little spider named Maexxna =). Tanks will be your second priority when picking your group.

Last, but least in this case dps, melee 9% hit, puts out 1.5K, caster 17% hit, puts out 1.5K. To be safe with dps you should find 2K+. Dps I wouldn't say are unimportant, but the fact of the matter is they decided how fast the boss dies. Unless your trying to beat an enrage this has no major effect on your raid.

Why are you still reading? Go make your group now! Get those achievement points for clearing Naxx. If you want to save more gold in repair bills. Please visit wowcollege.com for the follow up on Naxxramas Guides. - 19955

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